; IceRink environment script

; MBK = stadium model block, a BMB with the same name will also attempt to be loaded
MBK:	Stadiums/IceRink/Day/IceRink

; BVD = Bounding Volume Data for physics for enviroment
BVD:	Stadiums/IceRink/Day/IceRink

; BD = Block Data file containing rigid objects/crowd data for environment
BD:   Stadiums/IceRink/Day/IceRink

; CROWD = Animation Block containing environment specific animations for crowd
CROWD: Stadiums/IceRink/Day/IceRinkCrowd